Thursday, November 29, 2018

Assessment : Killing Joke

What is your reaction to the text you just read?

I love the framing, writing, and smooth transitions from scenes. How there's a natural flow and progression to the story, complimented by proper use of shading to convey the tone of the scene. Everything's well drawn, particularly the facial expressions and perspective.

What connections did you make with the story? Discuss the elements of the work in which you were able to connect.

I connected the Killing Joke with psychology, because despite whether it's accurate or not, the story could be an interesting case study given how three dimensional the Joker is. From smooth transitions from past to present, the natural progression of pacing and build up adds a layer of strength to the storytelling. I also connected the Killing Joke with film language, because as mentioned before, the shot composition, shot transition, and writing are masterfully executed.

What changes would you make to adapt this story into another medium. What medium would you use and what changes would you make?

I'd adapt the Killing Joke to a videogame, in a Fallout sense of lore exploration and Pokemon Red sense of story. This done through similar shot transitions and story telling elements, though Batman would be a silent protagonist, because the player would have the motivation to go against the Joker given the sort of franchise this is. The player would then play as the Joker when the backstory parts are revealed as the game goes on.

Thursday, November 8, 2018

Contemporary Comics in Literature

Defining Traits and Characteristics:
Alice in Sunderland
-Mixed Media
-Philosophical
-Strong Characterization
Strangers in Paradise
-Nice storyline
-Descent art
-Overarching plotline and character development
The Fountain
-Implied lines
-Nice use of shading and color
-Sketch drawings for background characters
Blood on the Moon
-Has old aesthetic
-Interesting mix of words and visuals

What're the assumptions that govern the work:
The Dream Hunters
-Reads like a novel with portraits between the pages
-Inspired by Japanese mythology
-Vocabulary and writing style simple enough for a 1st grader but won't patronize the audience
Bones
-Entertaining for all ages including humor and style
-Meant for kids but not condescending
-Tells a story it wants to say, doesn't pander to the audience

Thoughts on the work:
Channel Zero
-Silhouettes remind me of 2D class with composition
-Text doesn't intrude on visuals
-Striking aesthetic
-Part of interest stems from propaganda feel of the narrative

Common Elements:
-Passionate Work by all artists and authors
-Visuals used to the aesthetic's advantage
-Text and Visuals compliment each other
-Thought provoking
-Subtle messages underlying the more prominent ones
-Narrative respects the audience regardless of demographic